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Animation Settings

Animations are supported in Audience.playback.sign and Audience.playback.tv with a x264io. Animations can greatly affect the look of a show, elevating it from a static to a fluid presentation. Animated backgrounds are especially useful, especially when designed to be subtle.

Supported Animation Types

Audience.foundation supports MNG files, as well as some forms of MOV files. The advantage of MNG files is that they support alpha backgrounds within the animation, so that you can, for example, use an animated logo in an otherwise transparent page, such that the logo can play over any other page or background, including other animated backgrounds.

To Create MNG Files

MNG files are created by animating a group of TGA, TIFF or PNG image sequences.

1.Create the graphic files in any animation program, and if that program does not export to MNG, simply copy the graphic files into one of two Audience folders:

  • c:\_mng_loop to create a looping animation that plays continously, or
  • c:\_mng_nonloop to create one non-looping mng file that will play once then stop.

Audience.foundation looks to those folders, and when it detects content in them, it generates a MNG file from the content in seconds. The MNG file is created in c:\digimation\elements\mng and can be used to create video pages with Audience.foundation.

2.The generated MNG file is named after the root name of the graphic files. For example, if your images are named logo01.png, logo02.png, logo03.png, etc, the MNG file will be named logo.mng. When you create the images yourself, remember to name them with leading zeros (e.g., logo01 or logo001 and not logo1) otherwise when you copy the files into the Audience folders, they may not be in order (logo1, logo10, logo 11, etc).

Note: The MNG creation process deletes the files in the c:\_mng_loop and c:\_mng_nonloop folders. If you want to keep the graphic files for your records, remember to save them somewhere else and then copy (do not move) them into these folders.